 |
 |
 |
 |
 |
 |
|
|
 |
|
|
| |
|
|
| | | | | Show pages from United States Show all pages | |
|
 |  | 3D Engines Database
- http://www.devmaster.net/engines/
- Provides a list of 3D engines and their features, along with reviews, ratings, and screenshots of each engine. | |
 |  | 3D GameStudio
- http://www.conitec.net/english/gstudio/
- Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering. | |
 |  | 3D Graphic Engines List
- http://cg.cs.tu-berlin.de/~ki/engines.html
- A list of free and commercial graphics engines. | |
 |  | 3D Graphics Math
- http://cs.fit.edu/~wds/classes/graphics/
- A mathematical overview of computer graphics starting with model space and advancing down the graphics pipeline through world space, all the way to device space. | |
 |  | 3D Graphics Pattern Recognition
- http://www.geocities.com/cohvi/projects.htm
- Programming projects in OpenGL and Java3D that demonstrate artificial intelligence and pattern recognition useful in 3D games programming. | |
 |  | 3D Rad
- http://www.3drad.com/
- A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery. | |
 |  | 3DzzD
- http://dzzd.net/
- A Web 3D engine using Java 1.1 technologie. | |
 |  | 3d engines programming in Java and MS-DOS
- http://www.geocities.com/siliconvalley/campus/5009/
- Information on programming various types of 3D engines (raycasting, indoor, landscape) in Java and MS-DOS. Source code available. | |
 |  | Amp II
- http://www.4drulers.com/amp.html
- A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics. | |
 |  | Antiryad Gx
- http://www.arkham-development.com/
- Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware] | |
 |  | Aztica 6DX 3D Engine
- http://sourceforge.net/projects/aztica/
- A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic. | |
 |  | Chris Hecker/Texture Mapping
- http://www.gamers.org/dEngine/quake/papers/checker_texmap.html
- Perspective Texture Mapping by Chris Hecker | |
 |  | Desgraff
- http://www.desgraff.com/
- Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine. | |
 |  | Developing UTF & DGL Technology Presentation
- http://drg.com.sapo.pt/dgraph/index.html
- Project description and goals, the objective is to build a game engine, that makes easy to program any kind of 3D game, on Visual C++ and OpenGL. | |
 |  | Diesel Engine
- http://diesel.n5home.net/
- An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL] |
|
|
|
|
|
|
|
|
|
|
|
|
|
| | | | |
|